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Question by Mortoc · Mar 10, 2010 at 11:35 PM · guigui-buttonguistyle

Is it possible to detect which GUIStyleState is used?

Say I'm drawing a GUI.Button. Is it possible to tell if that Button will use the normal, hover, or any other GUIStyleState from the GUIStyle I give it?

I understand how the GUIStyle sets up each state, what I need to do is detect what the state will be for the current frame.

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Answer by Mortoc · Jun 03, 2012 at 01:48 PM

Answering for posterity:

No, there is nothing in the API that lets you detect which state Unity decided to go with.

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Answer by Lipis · Mar 11, 2010 at 12:59 AM

You can't exactly choose how to show your button, it depends on which state the button is currently is.

More details here (from Unity Script Reference on GUIStyle):

  • normal: Rendering settings for when the component is displayed normally.
  • hover: Rendering settings for when the mouse is hovering over the control
  • active: Rendering settings for when the control is pressed down.
  • onNormal: Rendering settings for when the control is turned on.
  • onHover: Rendering settings for when the control is turned on and the mouse is hovering it.
  • onActive: Rendering settings for when the element is turned on and pressed down.
  • focused: Rendering settings for when the element has keyboard focus.
  • onFocused: Rendering settings for when the element has keyboard and is turned on.
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avatar image Mortoc 1 · Mar 11, 2010 at 02:04 AM 0
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I didn't mean to set the style, I just need to detect which GUIStyleState Unity decided to use.

-$$anonymous$$ortoc

avatar image Heliocide · May 14, 2010 at 10:52 PM 0
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Has anyone found a solution on this yet? I have posted a similar question with no response: http://answers.unity3d.com/questions/10076/how-do-i-check-what-the-current-guistylestate-of-an-object-is

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