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webGL standard shader displays badly
In the Editor / webplayer, my objects display fine:
When built to webGL however, I'm getting quite a nasty result..
I'm surprised noone else seems to be talking about this if is a standard shader issue. I am thinking I have some issues with my game settings. I've tried different fixes however to no avail...
Am using 5.1.3p1
Crunch texture compression
Fantastic quality
Medium mesh compression
Optimise mesh
Anyone able to enlighten me? Hope so! Thanks in advance
editor.png
(256.6 kB)
game-1.png
(154.1 kB)
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