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Question by $$anonymous$$ · Sep 20, 2016 at 05:40 PM · animationanimatordestroy

Script isn't checking animator state

So i have this code that should prevent an obejct from being destroyed by a touch when certain animation is playing, but unity gives me the following error: object reference not set to an instance of an object.

Said object has the respective animator attached.

Code in c#: using UnityEngine; using System.Collections;

 public class touchDestructor : MonoBehaviour {
     
     private Animator anim; 
 
     void OnMouseDown (){
 
             if (!anim.GetCurrentAnimatorStateInfo (0).IsName ("burnedAnim")) { //This should prevent the object from being destroyed if it's pressed when burnedAnim is playing
 
                 anim = GetComponent<Animator> ();  //This triggers a specific animation when said object is touched
                 anim.SetTrigger ("isPressed");
 
                 Destroy (this.gameObject, 0.25f);
             }
         }
 }
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