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Vertex lit shader for low poly
In my low poly game I use simple lighting : ambient + directional. game is colorful so ambient is pretty strong. My problem is that directional light illuminates only one side of an object and only on the lit side you can see individual triangles, however unlit side has one constant color and instead of clearly defined triangles you see a mess.
Image above shows those areas where no individual triangles can be seen. Is there a shader that could darken those triangles even so angle between directional light is more than 90 degrees ? also is it possible to exaggerate the amount the lighting effects how triangles are being lit ? I'm terrible at shaders so maybe read y solution is available ?
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