iOS build failing - "UnityLinker.exe did not run properly!"
I've looked around for answers - the only issue I can really seem to find is that there is a 'link.xml' or 'linker.xml' file somewhere in the assets folder that needs to be thrown out. I'd happily throw it out if I could find it.
Other people have mentioned throwing out your entire library folder. I tried this; unity promptly gave me the bird.
I'm sure someone would need more info about my project before they could guess at what the issues are. Happy to post more info if needed.
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Answer by fubbs · May 30, 2018 at 12:51 AM
turns out the issue was that I was trying to build from a project that was on an external drive. Once I moved it to my internal drive, the build was successful. Hope this helps someone.
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