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Try Catch not working on xcode debug mode
Hi all,
xcode is stopping on exceptions which are thrown inside a try catch in my unity csharp scripts. I already checked if "slow and safe" is chosen in the player settings.
When I run the app without xcode or in release mode everything works fine. What can I do to fix this?
Best regards Dennis
Edit: Any help on that?
Are they the same errors? For example, I just noticed a FileNotFoundException becomes an IsolatedStorageException in iOS (which avoided my catch.)
i use try catch like this:
try{
// code to run
} catch { }
I've thought it would catch all kind of exceptions
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