Question by
domdaleo · Jun 09, 2020 at 08:18 PM ·
shadersassetbundle
Why does adding shaders to "Always Included Shaders" in graphics settings increase asset bundle size?
It is my understanding that this should actually decrease asset bundle size by including the shaders by reference instead of compiling them into the Asset Bundle. However, I am experiencing the opposite. My asset bundles nearly doubled in size when I added 4 shaders to that list. One asset bundle increased from ~8MB to ~17MB. What could be going on here?
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