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Question by Mukdip · Sep 19, 2016 at 04:58 PM · texturelightingblendermac

Strange lighting on Blender model

Hello! I'm currently creating a 3D game but keep running into an issue with my models. They seem to have a strange lighting issue as shown below: alt text

Here is my quality settings for the project as well: alt text

I'm also using the Bloom script from the Standard Assets package if that makes a difference at all.

Thank you to anybody that may be able to help!

screen-shot-2016-09-20-at-22730-am.png (111.1 kB)
screen-shot-2016-09-20-at-23038-am.png (210.0 kB)
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avatar image JazamarP · Sep 19, 2016 at 06:31 PM 0
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What type of light are you using in the scene ? Did you change any value of Shadow's parameters ? Sometimes, when we change Bias and Shadow Near Plane values, we get this type of issues.

avatar image Mukdip JazamarP · Sep 19, 2016 at 11:12 PM 0
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I have all three of those settings quite low, otherwise it makes my model's shadow look rather jagged.

avatar image Namey5 Mukdip · Sep 20, 2016 at 07:37 AM 0
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Increase the bias. This will reduce chance of clipping issues.

avatar image JazamarP · Sep 20, 2016 at 02:10 PM 0
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Have you tried to change the object's material using a simple texture ? Try it and if you are still getting this problem maybe it's time to test your scene with an asset downloaded from Asset Store. You could test with a simple house model and check if you are still getting a strange lighting. I hope this help. Regards...

avatar image Mukdip JazamarP · Sep 20, 2016 at 02:26 PM 0
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Thank you very much for the help! I managed to solve the issue by increasing the bias which remove the above issue. To solve the jagged shadow issue, I used the antialiasing package from the Standard Assets which improved the quality of shadows massively.

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Answer by Mukdip · Sep 21, 2016 at 02:26 PM

This issue was solved by increasing the bias option in the directional light game object. To deal with the jagged shadow edges that resulted from increasing the bias, I used the antialiasing image effect from the standard assets package. This resulted in smoother shading and removed the above lighting effect. Thanks everyone for the help!

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