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Question by noxerr94 · Sep 19, 2016 at 06:17 PM · animationblendshapesskinning

Transfer blendshapes between objects

I have two gameobjects with skinned mesh renders, both meshes have the same uv's and topology and so on and I want to transfer blendshapes from one mesh to another but I can only find the way to add a frame. Is there any way to transfer those blendshapes like I do with the bones?

pd: I've seen unity haven't implemented yet add/get blendshape function, is there any api that does so?

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avatar image noxerr94 · Sep 21, 2016 at 01:36 PM 0
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I did something like that so the blendshapes are transfered but they do nothing on the new avatar:

 Vector3[] vertexAux, normalsAux, tangentsAux;
             vertexAux = new Vector3[aux.vertexCount];
             normalsAux = new Vector3[aux.vertexCount];
             tangentsAux = new Vector3[aux.vertexCount];
 
             for (int i = 0; i < templateRenderers[j].shared$$anonymous$$esh.blendShapeCount; i++)
             {
                 for (int jj = 0; jj < aux.GetBlendShapeFrameCount(i); jj++)
                 {
                     aux.GetBlendShapeFrameVertices(i, jj, vertexAux, normalsAux, tangentsAux);
 
                     scanRenderer.shared$$anonymous$$esh.AddBlendShapeFrame(aux.GetBlendShapeName(i), 
                         aux.GetBlendShapeFrameWeight(i, jj), vertexAux, normalsAux, tangentsAux);
                     //scanRenderer.shared$$anonymous$$esh.AddBlendShapeFrame(aux.GetBlendShapeName(i), aux.GetBlendShapeFrameWeight(i, 0), aux.GetBlendShapeFrameVertices());
                 }
             }

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