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How do I drag a bone from a 3D model onto my custom component?
I created a custom component with a public GameObject property, with the intention of this property's value being a bone in an animated character.
However, when I press the selector icon to the right of the property field, in the list of available assets, no where do I see a bone. I only see the 3D animated character model.
What am I doing wrong?
Answer by DerrickLau · Nov 28, 2016 at 05:17 PM
Figured it out by clicking on the 3D asset in the Inspector view, then the Configure button and the bone transforms were automatically exposed.
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