Question by 
               garanon · Sep 19, 2016 at 12:48 AM · 
                androidgoogle playgoogle play gamesandroidplugin  
              
 
              Google Play Game Services activation success/error checking
I have an issue where the PlayGamesPlatform.Authenticate function crashes the application (does not go inside the callback to indicate a success or failure)
I believe that the issue is the GPGS wants the keystore information to communicate with the server, but our Android application is resigned from the client with his own keystore. Since we don't have this information inside the editor, when we build it out it crashes at the function
Is there a way not necessarily around this issue, but some kind of success/failure message at some step between PlayGamesConfiguration.Build and PlayGamesPlatform.Authenticate to stop it from trying to perform the latter, at least to keep the build from crashing until the client can decide what he wants to do?
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