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Question by Solar_0 · Nov 09, 2020 at 10:05 PM · scripting problemgravityscripting beginner

Unity3d gravity not working in movement script

Hey, I have the following code for character movement which I took from a comment on this question. When applied to my game however, the gravity doesn't seem to be working. I tried fixing it but with my limited coding skills, I can't figure out what the issue is. The original poster of the code doesn't seem to be active anymore, which is why I'm asking here.

 using UnityEngine;
 using System.Collections;
  
 public class Movement : MonoBehaviour
 {
  
     public float _gravity = 1.5f;
     public float _yVelocity = 0.0f;
     public float _moveSpeed = 25.0f;
     public float _jumpSpeed = 40.0f;
     public CharacterController _controller;
 
     void Start ()
     {
         _controller = GetComponent<CharacterController>();
     }
     
     void Update ()
     {
         Vector3 direction = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); //Gets the direction
         if (direction.sqrMagnitude > 1f) direction = direction.normalized; //This prevents going faster when running diagonally
         Vector3 velocity = direction * _moveSpeed;    //Multiplies the movement speed
         _controller.Move(velocity * Time.deltaTime);
         
         if (_controller.isGrounded)
         {
             if (Input.GetKeyDown(KeyCode.Space))
             {
                 _yVelocity = _jumpSpeed;            //Gets the jump height on the Y Axis
             }
         }
         else
         {
             _yVelocity -= _gravity;
         }
         
         Vector3 facingrotation = Vector3.Normalize(new Vector3(Input.GetAxis("Horizontal"), 0f, Input.GetAxis("Vertical")));
         if (facingrotation != Vector3.zero)         //This condition prevents from spamming "Look rotation viewing vector is zero" when not moving.
             transform.forward = facingrotation;
  
     }
 }


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