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Question by JVince · Jul 01, 2016 at 03:32 AM · logging

Skip custom loghandler in console window

Hi everybody, have a nice day.

Currently, I'm trying to custom my own log with loghandler. My testing log handler class is some thing like this :

 public class MyLogger : ILogHandler {
         private ILogHandler defaultLogHandler = Debug.logger.logHandler;
 
         public MyLogger() {
         }
 
         public void LogFormat (LogType logType, UnityEngine.Object context, string format, params object[] args)
         {
             if (logType == LogType.Log)
                 format = "【DEBUG】  : <color=lime>{0}</color>";
             else if (logType == LogType.Warning)
                 format = "【WARNING】: <color=yellow>{0}</color>";
             else if (logType == LogType.Error)
                 format = "【ERROR】  : <color=red>{0}</color>";
             defaultLogHandler.LogFormat (logType, context, format, args);
         }
 
         public void LogException (System.Exception exception, UnityEngine.Object context)
         {
             defaultLogHandler.LogException (exception, context);
         }
 
     }

And when the logged result has show, I double click the record on the console window, it's always return to this handler class, and all I want is when I double click to the record on console window, I can direct to where I called logger.Log("Some testing"). I think something like skip the handler class???

This is what I got when using this custom:

 【DEBUG】  : <color=lime>OK</color>
 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
 Asset.Common.Script.MyLogger:LogFormat(LogType, Object, String, Object[]) (at Assets/Scripts/Common/Logger/MyLogger.cs:23)
 UnityEngine.Logger:Log(Object)
 ...

And this is Unity default log:

 Add Live2D Model : 1
 UnityEngine.Debug:Log(Object)
 LAppLive2DManager:AddModel(LAppModelProxy) (at Assets/Scripts/Live2d/sample/LAppLive2DManager.cs:50)
 LAppModelProxy:Awake() (at Assets/Scripts/Live2d/sample/LAppModelProxy.cs:33)
 

Thank you, and sorry for my bad english.

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