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Question by smems · Mar 27, 2015 at 08:59 PM · savescoresaving

When should I save data

Hello, I'm developing an android game and I wrote some code that i learned from unity3d.com to save and load data onto and from a file. And no I'm not using playerPrefs, I'm using FileStream. So my question is, when should I save data to the file?? If i quit my application and start again it doesn't show the saved high score. I tested my code and it does save and load correctly when I press the buttons i used for debugging. I used OnApplicationQuit() so it saves whenever i quit the application, but it didn't work.

Any help?

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Answer by Kiwasi · Mar 28, 2015 at 04:18 AM

Generally you save at points where the player has made progress. The exact implementation depends on your game style. Here are some ideas:

  • Only on exiting the game

  • Prompt the player to save the game at regular intervals

  • Between levels or at checkpoints

  • Every time the player makes some progress, like gaining an achievement or points

  • Every 15 seconds

  • Every time the player makes a significant desicion

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Answer by JigneshKoradiya · Mar 27, 2015 at 10:00 PM

for example if this is a method called when player get coin

public static int totalcoins;

void Awake()

{

if(playerprefs.haskey("TotalScosePrefs"))

{

 totalcoins=playerprefs.getInt("TotalScosePrefs");//so it give you last stored score

}

}

void PlayerGetCoin()

{

totalcoins=totalcoins+1;

playerprefs.setInt("TotalScosePrefs",totalcoins);

playerprefs.save();

}

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