Issues with VSync in Unity 5.3.5f1
Greetings, I'm having trouble with VSync in my project. My game is a simple 2D one, I'm running it on a laptop with an AMD Radeon 8730M card, using the latest Crimson driver where I have VSync on unless the app dictates otherwise. in Unity I have it on the "Every V Blank" setting. I tried the two others as well, the no sync is the best, just a wee bit of tearing, the "Every second V Black" causes serious lagging, while the current causes the most tearing. Recently I had to reset my windows 10, because it has encountered an issue. I checked the Unity version I used and installed the same. This lag happens only now, it used to be perfect. All the help appreciated.
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