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Cameras Shakes Near Small Objects In-Game and In-Scene
My camera shakes very violently when getting close to a small object, even when just using the scene-editor camera. The In-Game camera also causes small objects to distort, with their vertices vibrating wildly, when the camera is too close. My object's size is 0.00783f. I cannot make it bigger because it needs to be accurately scaled with a different, already giant object. Since I need to keep both objects in view, here are my camera settings when near the object: FOV: 2
Focal Length: 687.4795
Near Clipping Plane: 0.1
Far Clipping Plane: 10000 (making this smaller does not fix the issue)
Any Unity Experts know enough about cameras to give me some insight? Thank you.
I would imagine that would be due to precision; numbers can only be so big or small until they become difficult to accurately represent with current hardware precision limits. As such, these values (depending on the relationship they have with the viewer) can appear to jitter because there is no longer a way to simulate smooth changes. There isn't really any way to have realistic raw values in the sense that you require, ins$$anonymous$$d you have to rely on tricks and other hacks to make your scene perceptually the same (changing the world scaling ins$$anonymous$$d of moving the camera out, making objects comparatively larger through perspective tricks, etc). Why exactly do you need these scales to be as vastly different as they are?
Basically, I'm trying to show objects flying close to Earth at a realistic scale.
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