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Kinematic rigidbodies collision
Ok, see the situation:
My character has a sword in hands, (KINEMATIC RIGIDBODY). My enemies are walking rigidbodies (NON KINEMATIC RIGIDBODY), when my player hits the enemy with the sword it instantiate an explosion at the impact point beetween both, work flawlessly.
When I have a FIX enemy like a shooting brick or a wall (KINEMATIC RIGIDBODY) that my player can destroy with a sword (ANOTHER KINEMATIC RIGIDBODY) it just doesnt collide, how can I face this situation?!
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