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Character joints don't manage to maintain rigidbodies together at collision
Hello,
I am making a game in which the player controls a jetpack. He has to avoid obstacles, and is inscreasingly fast.
As a consequence, if he touches an obstacle with high speed, its members are separated, even if the character joints with infinite breaking force and torque are still here. In addition, since the character joints are trying to bring back the ejected members with an infinite force, the remainder of the body is shaken in all directions.
How to prevent the members of being separated, even in a strong impact ?
Thanks in advance.
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