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Question by Joebear · Jan 26, 2017 at 11:30 PM · errorinputcharactercharactercontrolleraxis

Character Controller script won't work?

I've been having this problem for a really long time now. I used a tutorial to write this script, and they have no problem with it, but I keep getting the error "input axis verticle is not setup." I've looked over mine and the creator's script many times. What do I do to get rid of this? This is the script: (Unfinished. It's a character controller melee combat script, I'm about 10% done with it, but apparently it's enough to work like a simple character controller) using System.Collections; using System.Collections.Generic; using UnityEngine;

public class CharacterController : MonoBehaviour { static Animator anim; public float speed = 10.0F;

 // Use this for initialization
 void Start () {
     anim = GetComponent<Animator>();
     Cursor.lockState = CursorLockMode.Locked;
 }
 
 // Update is called once per frame
 void Update () {
     float translation = Input.GetAxis("Verticle") * speed;
     float straffe = Input.GetAxis("Horizontal") * speed;
     translation *= Time.deltaTime;
     straffe *= Time.deltaTime;

     transform.Translate(straffe, 0, translation);

     if (Input.GetButton("Fire1"))
     {
         anim.SetBool("IsAttacking", true);
     }
     else
         anim.SetBool("IsAttacking", false);

     if(translation != 0)
     {
         anim.SetBool("isWalking", true);
         anim.SetBool("isIdle", false);
     }
     else
     {
         anim.SetBool("isWalking", false);
         anim.SetBool("isIdle", true);
     }

     if (Input.GetKeyDown("escape"))
         Cursor.lockState = CursorLockMode.None;
 }

}

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Answer by Reygus · Feb 23, 2017 at 02:00 PM

I believe it's Vertical and not Verticle Hope this helps

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