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2D Light question
I'm having a problem with 2d lights. I've made a normal map for my tileset, and its working fine.
You can see that the lights just affect the left corner, as expected. [1]
But this not happens when I enable the ground layer to be affected by light. 
It seems that the light is passing by under the obstacle and reaching the other side. How can I change this, to the light be blocked by the obstacle? (I'm using tilemaps)
 
                 
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                light-without-ground.png 
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