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Question by ed_x_7 · Sep 18, 2016 at 07:27 PM · androidbuild-errorpackagegoogle

Google Cardboard build error

I keep getting the "Failed to re-package resources. See the Console for details." error even though it builds properly when run in Unity. But when I try to run my game on an actual Android device it fails with the error message.

 CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Users\<name>\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/<name>/AppData/Local/Android/sdk\platforms\android-24\android.jar" -F bin/resources.ap_
 
 stderr[
 
 ]
 stdout[
 
 ]
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg)
 UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
 

Now I have no idea where exactly the problem even happens, other than that it happens at the repackaging process. I'm only using the Google Cardboard SDK and my own created assets.

Unity version is 5.3.5f1. I think this happened after I updated Android Studio since I think they may be sharing some files.

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avatar image ed_x_7 · Sep 17, 2016 at 09:26 PM 0
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To add, it does not matter whether there is code or not in this project. It seems to be a problem with Unity itself. Pasted is the error I get (main folder names withheld). OS is Windows 10 (upgraded from Windows 7).

 CommandInvokationFailure: Failed to re-package resources. See the Console for details.
 C:\Users\<name>\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe package --auto-add-overlay -v -f -m -J gen -$$anonymous$$ Android$$anonymous$$anifest.xml -S "res" -I "C:/Users/<name>/AppData/Local/Android/sdk\platforms\android-24\android.jar" -F bin/resources.ap_
 
 stderr[
 
 ]
 stdout[
 
 ]
 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String error$$anonymous$$sg)
 UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String error$$anonymous$$sg)
 UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry)
 UnityEditor.HostView:OnGUI()
 
avatar image liortal · Sep 18, 2016 at 04:57 AM 0
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you should install a newer version of the android build tools. there was an issue with 24.0.0 if i recall.

avatar image Unixandra · May 23, 2017 at 04:33 PM 0
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Having the same issue

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Answer by Unixandra · May 25, 2017 at 02:56 PM

Having the same issue

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