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Question by TheSaviour · Sep 17, 2016 at 05:40 PM · androidtexturegputexture compression

Texture looks different in different devices?

I built my game and tested it on my Samsung Galaxy S3 and the texture looked fine. It looked exactly how it looked in the editor.

But when I tested the game in Bluestacks App player and Samsung Galaxy S5, the texture looked a bit different. It doesn't look terrible but I would prefer the texture to look the same in all devices.

I did some research on this and found out that diffeerent GPUs support different GPU formats.

But my question is, should this be considered a flaw in the game? Is there a way I can change the settings such that the texture looks the same as in the Editor, regardless of device GPU? Or should I just leave it the way it is?

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