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Question by Bioparticles · Aug 21, 2016 at 04:51 AM · loopsnaming

Trying to name a gameObject - loop suddenly exiting.

Hoping you can help! Comments in code. Any help appreciated.

 for (int t = 0; t < atomcount; t++) {
             if (element [t] == "C" && chain[t] == "A") {
                 atom = Instantiate (carbon, new Vector3 (x[t] / scale, y[t] / scale, z[t] / scale), Quaternion.identity) as GameObject;
                 atom.gameObject.name = (("fred") + atomNumber[t].ToString()); // This line exits the loop!! If I remove this line the whole thing works.
                                                                             // Makes no difference whether I have a simple text name or the atomNumber[t] added
                                                                          // Also no difference between using 'atom.gameObject.name' or 'atom.name'.
                                                                 
 //                Debug.Log ("This carbon is from the array " + atomNumber[t]);
 //                
 //                  
             } else if (element [t] == "N" && chain[t] == "A") {
                 atom = Instantiate (nitrogen, new Vector3 (x[t] / scale, y[t] / scale, z[t] / scale), Quaternion.identity) as GameObject;
             } else if (element [t] == "O" && chain[t] == "A") {
                 atom =  Instantiate (oxygen, new Vector3 (x[t] / scale, y[t] / scale, z[t] / scale), Quaternion.identity) as GameObject;
             } else if (element [t] == "S" && chain[t] == "A") {
                 atom = Instantiate (sulfur, new Vector3 (x[t] / scale, y[t] / scale, z[t] / scale), Quaternion.identity) as GameObject;    
             }
         }
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Answer by toddisarockstar · Aug 21, 2016 at 11:25 PM

you should name the transform.....not the object. try this:

 // name a transform reference
 atom.name = ("fred" + atomNumber[t].ToString());
 
 // name a gameobject reference
 atom.transform.name = ("fred" + atomNumber[t].ToString());
 
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avatar image Bioparticles · Aug 22, 2016 at 07:26 AM 0
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That worked, thanks toddieisarockstar! I also (might be obvious to some but I am a rank beginner) had to change the declaration up the top to Transform, then explicitly instantiate "as Transform" but we are all good now :).

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