Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by VIIKnight · May 27, 2019 at 10:57 PM · c#2derrorsprite

Why am I getting this error "Object reference not set to an instance of an object"

Hello,

I have tried to research this in the unity community but cat really find much that matches my situation. I get an error saying "object reference not set to an instance of an object". This is usually because I haven't dropped a prefab on to a public spot in the inspector. The thing is my switch case works from within the script its self, but I don't know if accessing it from a different script is causing the error.

I have a prefab named "Ball". On the prefab is a script, with several public Sprite variables.

 public class BallScript : MonoBehaviour {
 
     public Sprite RedBall;
     public Sprite OrangeBall;
     public Sprite GreenBall;
     public Sprite YellowBall;
     public Sprite TealBall;
     public Sprite PurpleBall;
     public Sprite PinkBall;
     public Sprite BlueBall;
     SpriteRenderer MySprite;
     public BallType MyCollor;
     // Use this for initialization
     void Start () 
     {
         MySprite = GetComponent<SpriteRenderer>();
     }
     
     // Update is called once per frame
     void Update () 
     {
         if (Input.GetKeyDown(KeyCode.RightArrow))
         {
             BallCollor(BallType.Blue);
         }
     }
     public void TestPrint()
     {
         Debug.Log("Messege reviced!!!");
     }
     public void TestCollor(int index)
     {
         switch(index)
         {
         case 1:
             BallCollor(BallType.Blue);
             break;
         case 2:
             BallCollor(BallType.Green);
             break;
         case 3:
             BallCollor(BallType.Yellow);
             break;
         default:
             break;
         }
     }
     public void BallCollor (BallType collor)
     {
         switch(collor)
         {
         case BallType.Red:
             MySprite.sprite = RedBall;
             break;
         case BallType.Orange:
             MySprite.sprite = OrangeBall;
             break;
         case BallType.Green:
             MySprite.sprite = GreenBall;
             break;
         case BallType.Yellow:
             MySprite.sprite = YellowBall;
             break;
         case BallType.Teal:
             MySprite.sprite = TealBall;
             break;
         case BallType.Purple:
             MySprite.sprite = PurpleBall;
             break;
         case BallType.Pink:
             MySprite.sprite = PinkBall;
             break;
         case BallType.Blue:
             Debug.Log("BLUE CALLED!!!");
             MySprite.sprite = BlueBall;
             break;
         default:
             break;
         }
     }
 }

alt text

The input.GetKeyDown statement within the Update function works for the switch case. If I press the RightArrow, any instantiated balls in the scene turn to the blue color so I know that it works.

I then have a gameobject in the scene with a script, that will instantiate a ball prefab with the OnMouseDown function. I then GetComponent the script for the instantiated ball, and attempt to call the BallColor function on the ball. I have tried send message as well. The Debug.log line for the blue color is printed, so I know the switch case works, but I then get the error " Object reference not set to an instance of an object".

 public class BallSelectScript : MonoBehaviour {
 
     public GameObject ball;
     GameObject ball1;
     BallScript ballScript;
 
     // Use this for initialization
     void Start () {
         
     }
     
     // Update is called once per frame
     void Update () {
         
     }
     void OnMouseDown()
     {
         ball1 = Instantiate(ball, transform.position, transform.rotation);
         ballScript = ball1.GetComponent<BallScript>();
         ballScript.BallColor(BallType.Blue);
         //ball1.SendMessage("BallCollor" , BallType.Pink);
         //ballScript.TestCollor(1);
     }
 }

When I double click on the error to take me to the line of code that is the issue, the "Mysprite.sprite = BlueBall;" is what is highlighted.

Does anyone know why this is happening? I can't figure it out.

Thank you for the help.

alt text

ballsnipetinspector.png (38.9 kB)
errorforsprite.png (23.5 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Bunny83 · May 27, 2019 at 11:52 PM

Assuming that the inspector screenshot you showed us actually shows the ball prefab that you instantiate in your "BallSelectScript", your issue is pretty simple. You initialize "MySprite" inside the Start callback. Start is called right before the next Update. That means when you instantiate the prefab you immediately call ballScript.BallColor(BallType.Blue); before the Start method of your newly instantuated object has run. Therefore MySprite is not initialized yet.


Debugging becomes way easier when you actually read the error message carefully. It comes is a detailed stacktrace which tells you exactly in which line of which method of which class that error occurred.


To fix this issue, just rename your "Start" method to "Awake". Awake should always be used for self initialization of an object. Start should be used when you actually need to communicate with other objects at start. This ensures that each object has initialized itself before you access anything from that object. The Awake callback will be run from inside the Instantiate call (assuming the prefab isn't deactivated). So when the Instantiate call returns the Awake method has finished running.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

675 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Error when adding an item to a list 0 Answers

Error CS0246: The type or namespace name 'Condition' could not be found (are you missing a using directive or an assembly reference?) (CS0246) (Assembly-CSharp) 1 Answer

How to make a sprite stretch to fill the play space? 1 Answer

Random Layout of tiles notworking in 2d game 1 Answer

How to edit standard asset - universal single joystick - reduce joystick range of moment to avoid off screen 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges