Any Update on Nested Prefabs?
Heyho,
I know there isnt an Netsed Prefabs support by Unity, but does anyone found some information if and when it will appears?
Also maybe someone found an trick to work around it. All the Assets which I found wasn´t what they was supposed to be.
Would be neat if someone can help me out with that.
For everyone who dont know what nested Prefabs are: Nested Prefabs are Prefabs in Prefabs, but as soon you create out of an Prefab another the old references will be deleted and changed to the original Prefab wont be applied to the new one.
Kind Regards StonedLover
Answer by notagame · Oct 01, 2017 at 07:27 AM
This is a joke. After TEN years Unity did not add the most fundamental feature any engine should have. Without this it is virtually impossible to manage even small coherent content. Instead they let a 3rd party plugin do it...
The only conclusion can be that this is a way to extract money from free users without mocking the community by making this absolutely essential feature PRO only.
I can't wrap my head around this. This is an abomination.
Answer by rafalpast · Nov 25, 2016 at 01:14 PM
You've probably seen it already, but it's on the dev track in the current roadmap: https://unity3d.com/unity/roadmap
Some solutions exist in the Asset Store, but I'd rather wait than refactor the entire project once the official support is there. Unless you're working on sth small, of course.
(Also, seems like the 3rd party solutions don't scale that well with larger projects afaik).
Answer by TechDeveloper · Apr 21, 2017 at 07:12 AM
The only plugin that seems to do everything correctly is this one. https://www.assetstore.unity3d.com/en/#!/content/84495
its actually perfect and I don't think unity should waste anytime in developing their own.
You can try it for free and see for yourself. I was against getting a third-party plugin as I believe unity should have this it built in. But when I see that this guy got it perfect it makes me wonder if unity can match it. I dont think so. The problem that unity faces is that they will try to make their please everyone's use case and I think it will be over complicated.
You cant get better than perfect. Trust me and give this one a free test.
I tested it earler. We have a very large project (300k files), and there are just too many performance issues to deal with, so we can't use it.
Also, I tried modifying a nested prefab in the project, and the value I modified did not get reflected in the scene instance, which is a big red flag for me.
I understand that you think that the plugin is perfect, but what's perfect for one won't be perfect for all. Unity most definitely should implement this feature of Nested Prefabs because it's very important to people's work and they shouldn't have to go and download a plugin to have it.
It should have been implemented a while ago now, but at least it's on Unity's roadmap.
At the same time, Unity is a company of hundreds of people, why do you not think that their developers, who built the entire engine, would be able to match an individual's efforts? That makes no sense. There's no such thing as perfect.
Clai$$anonymous$$g "it makes me wonder if unity can match it. I dont think so." just makes this sound like the author shamelessly promoting his asset and trying to deter people from recommending Unity implement this feature.
There is no reason for Unity to struggle with implementing this, let alone "matching" an asset with a built-in solution.
In terms of Unity trying to "please everyone's use case" - nested prefabs SHOULD be generalised and have no reason not to be; not being able to fit all use cases makes for a poor solution. If the asset you recommend is not capable of fitting everyone's use case for nested prefabs then it is very far from "perfect".
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