- Home /
Question by
saadbnwhd · Dec 29, 2015 at 04:49 PM ·
animationscripting problemphysicstranslate
Model not translating along its position with Animate Physics option enabled.
I'm trying to develop an infinite running game playable using Kinect. My experience with c# and unity is very less hence a simple answer would very much be appreciated.
I wan't a simple constant translation along the 'z' axis. This is achievable only if I turn off the 'Animate physics' option for my player, but if I do that, my gestures using kinect are not registered.
Even when the option is off, the translate function is working, but is translating invisible stuff, not the actual player. I read some answers describing the use of emptyObjects, but din't really get it. Thanks Alot ;)
Comment