Question by
tomekkie2 · Jan 02, 2017 at 09:45 PM ·
webglhierarchysendmessagebrowsercommunication
Is full transform path instead of gameObject.name allowed in SendMessage calls from browser script (WebGL)?)
I have a number of GameObjects with same names in different hierarchies in my scene. I have to call them distinctively from browser. The easiest way to distinct between them would be to use full transform path instead of gameObject.name. But is that allowed in SendMessage calls from browser script in WebGL?
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