Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Sep 16, 2016 at 12:27 PM by yasser_kaddoura for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by yasser_kaddoura · Sep 16, 2016 at 11:15 AM · inspectorprogrammingvariablesscenesinitialization

Programming/inspector question

I am sorry, if my question is stupid or vague, but it's bugging me for a whole day now.

I just started my very first game and I got an object that can have any number of 20 variables that change it's values every scene.

Is there a way to just pick a few of these variables and initialize in the inspector every scene instead of handling every variable in every scene?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tanoshimi · Sep 16, 2016 at 11:25 AM 0
Share

Not sure I understand the problem. When you declare those variables you can set a default value: [SerializeField] int myValue = 23;

Then, you can adjust in the inspector if you want or, if not, leave the default....

1 Reply

  • Sort: 
avatar image
0
Best Answer

Answer by szimmermann · Sep 16, 2016 at 11:37 AM

You can create a prefab from your object. The prefab can then be used in each of your scenes. As long as you edit the prefab in the project window and not in the hierarchy window, the changes you make will reflect in all your prefab instances. This comes very handy if you have for example an prefab called "Score Meter" which you want to reuse in every scene. If you want to make changes to that meter for all instances just make the changes on one prefab itself. If you want to make level specific changes open the scene where the prefab instance is and edit the value you want to override on the instance itself.

You can read about prefab heres: https://docs.unity3d.com/Manual/Prefabs.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Inspector Assigned Variables Not In Both Scenes 1 Answer

Accessing variables from other scripts 0 Answers

inspector isnt showing scripts 2 Answers

Is it possible to pick reference variables from one component, in another (different) component via the inspector? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges