Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by AccentDave · Sep 17, 2016 at 08:00 AM · eventsystemevent triggering

Dynamic valued events not working in 5.4?

I've been trying to get a dynamic value into a typed event. I've seen several posts like this one:

http://answers.unity3d.com/questions/917623/how-to-fire-unityevent-with-parameters-passed-prog.html

But no matter what I do, I don't see my function listed in the Dynamic section of the drop down. I see it as a static function.

Is this a bug?

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sergio7888 · Sep 17, 2016 at 10:42 AM 0
Share

only public non static function can be selected in the Inspector.

avatar image Fornoreason1000 Sergio7888 · Sep 18, 2016 at 05:23 AM 0
Share

Actually static functions can be used. Just so long as they are public

avatar image SpiralConDave · Sep 18, 2016 at 03:50 AM 0
Share

I have seen where only static methods show up on the list, even though my function is non static public, and then, for some reason, hours or days later, appear in the list as dynamic, and I have no idea why

avatar image Fornoreason1000 · Sep 18, 2016 at 05:41 AM 0
Share

can't say i have this issue (Unity 5.4.1).

I am able to see virtually any function as long it is public and it has a parameter the correct type for it. this is for both Dynamic and Static, they all appear on both list.

 public class Text$$anonymous$$odifier : $$anonymous$$onoBehaviour {
 
     //Simple text function the requiers a string
 public void SetText(string text)
     {
         print("text has modified to be " + text);
     }
     /// <summary>
     /// Proof that static functions are avaliable for use
     /// </summary>
     public static void StaticText(string text)
     {
         print("static function , writing this text");
     }
 
 }
 

alt text

something.png (70.8 kB)

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Mehrdad995 · Jun 02, 2017 at 08:41 PM

you have to use the type defined in inspector into your function inputs alt text

example code (untested)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DynamicValuedEventsTest : MonoBehaviour
 {
     public void Test(Int value)
     {
         Print(value);
     }
 }

please note that the function must be public aswell,

then the function must be visible on both drop down's dynamic-value and static-value section.


41966-unityeventoverride.png (11.7 kB)
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to drag gameobjects (other than ui elements) using the event trigger? 2 Answers

player jumps too high when clicking with two fingers. 1 Answer

Android Touch Issue(2 buttons) 0 Answers

On Void Called 2 Answers

Problem about event triggers in iPhone 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges