Question by
shimmyelmo · Sep 15, 2016 at 06:16 PM ·
audiowindowsmicrophonespeechwave
Using UnityEngine.Windows.Speech without a live microphone
Is there any way to use the windows speech library in 5.4 without a live input device? Now, I've looked at the API up and down, and it seems that real time input through a microphone is the only way to do this. From here my question can be summed up in 2 parts:
What data type is being used to by the speech library to determine words from, and is there a way to feed it that data without a microphone.
Are there any solutions using c# or c/c++ implementable in Unity that can deliver audio input to a microphone device, almost like "spoofing" microphone data. As of right now, google has told me that the drivers simply don't exist, but I'm still hopeful.
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