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Question by alexander11 · Sep 15, 2016 at 04:58 PM · c#unity 53dpointsspline

Adding segments in missing spots

Hello how would i fill in the wireSphere(controlPoint) with a yellow Sphere (segmentPoints)?alt text

Here is my code, sing UnityEngine; using System.Collections; using System.Collections.Generic;

 public class CatmullSpline : MonoBehaviour {
 
     public List<Vector3> controlPointsList = new List<Transform>();
      List<Vector3> segmentPoints = new List<Vector3>();
  
      public bool isLooping = true;
  
      public int SEGMENT_COUNT;
      void Start()
      {
          CreateSegmentList();
      }
      void OnDrawGizmos()
      {
          for (int i = 0; i < controlPointsList.Count; i++)
          {
  
              if ((i == 0 || i == controlPointsList.Count - 2 || i == controlPointsList.Count - 1) && !isLooping)
              {
                  continue;
              }
  
              DisplayCatmullRomSpline(i);
          }
          Gizmos.color = Color.white;
  
          for (int i = 0; i < controlPointsList.Count; i++)
          {
              Gizmos.DrawWireSphere(controlPointsList[i], 0.3f);
          }
      }
      Vector3 ReturnCatmullRom(float t, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3)
      {
          Vector3 a = 0.5f * (2f * p1);
          Vector3 b = 0.5f * (p2 - p0);
          Vector3 c = 0.5f * (2f * p0 - 5f * p1 + 4f * p2 - p3);
          Vector3 d = 0.5f * (-p0 + 3f * p1 - 3f * p2 + p3);
  
          Vector3 pos = a + (b * t) + (c * t * t) + (d * t * t * t);
  
          return pos;
      }
  
      void DisplayCatmullRomSpline(int pos)
      {
  
          Vector3 p0 = controlPointsList[ClampListPos(pos - 1)];
          Vector3 p1 = controlPointsList[pos].position;
          Vector3 p2 = controlPointsList[ClampListPos(pos + 1)];
          Vector3 p3 = controlPointsList[ClampListPos(pos + 2)];
  
          Vector3 lastPos = Vector3.zero;
  
  
          for (float i = 0; i < SEGMENT_COUNT; i++)
          {
              float t = (float)i / SEGMENT_COUNT;
  
              Vector3 newPos = ReturnCatmullRom(t, p0, p1, p2, p3);
  
              if (t == 0)
              {
                  lastPos = newPos;
                  continue;
              }
  
              Gizmos.color = Color.white;
              Gizmos.DrawLine(lastPos, newPos);
  
              Gizmos.color = Color.yellow;
              var tan = ReturnCatmullRomTangent(t, p0, p1, p2, p3);
              Gizmos.DrawLine(newPos, newPos + tan * 3);
              Gizmos.DrawSphere(newPos, 0.3f);
              lastPos = newPos;
          }
  
          Gizmos.DrawLine(lastPos, p2);
      }
      void CreateSegmentList()
      {
          for (int i = 0; i < controlPoints.Count; i++)
          {
              Vector3 p0 = controlPoints[ClampListPos(i - 1)];
              Vector3 p1 = controlPoints[i];
              Vector3 p2 = controlPoints[ClampListPos(i + 1)];
              Vector3 p3 = controlPoints[ClampListPos(i + 2)];
  
  
              for (int j = 1; j < SEGMENT_COUNT; j++)
              {
                  float t = (float)j / (float)SEGMENT_COUNT;
                  segmentPoints.Add(ReturnCatmullRom(t, p0, p1, p2, p3));
  
              }
          }
      }
      int ClampListPos(int pos)
      {
          if (pos < 0)
          {
              pos = controlPointsList.Count - 1;
          }
  
          if (pos > controlPointsList.Count)
          {
              pos = 1;
          }
          else if (pos > controlPointsList.Count - 1)
          {
              pos = 0;
          }
  
          return pos;
      }
  }
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Answer by ellioman · Sep 15, 2016 at 07:25 PM

By changing this:

 Gizmos.color = Color.white;
 for (int i = 0; i < controlPointsList.Count; i++)
 {
     Gizmos.DrawWireSphere(controlPointsList[i], 0.3f);
 }

to

 Gizmos.color = Color.yellow;
 for (int i = 0; i < controlPointsList.Count; i++)
 {
     Gizmos.DrawSphere(controlPointsList[i], 0.3f);
 }
 Gizmos.color = Color.white;


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avatar image alexander11 · Sep 15, 2016 at 08:47 PM 0
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No. how do i use the SegmentsPoints to calculate all around the spline filling in the gaps?

avatar image ellioman alexander11 · Sep 16, 2016 at 06:39 PM 0
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Just to be clear, you need help with filling the area inside the shape that you create with these points?

avatar image alexander11 ellioman · Sep 16, 2016 at 08:36 PM 0
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@ellioman Not really(we'll talk about that later since i i find it interesting after you said that)i'm trying to do this, kinda like this in the picture, creating the segmentPoints in "Order" around the spline. http://i.imgur.com/qCrOAfa.png

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