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Question by Leniaal · Jun 15, 2013 at 04:24 PM · cameralerptransform.positionrecoil

lerping transform.position on a camera

Hello,

I'm working on recoil for my gun, the gun is already recoiling. But now I want my camera to lerp back to the position where the gun was when it started shooting. I got this method(for now).

 public void RecoilCorrection(float recX, float recY){
         transform.rotation = Quaternion.Lerp(transform.rotation, 
             new Quaternion(transform.rotation.x + recX, transform.rotation.y - recY, transform.rotation.z, transform.rotation.w),
             0.15f);
         
     }

It gets called here:

 void Update()
     {
         Camera.mainCamera.GetComponent<MouseLook>().RecoilCorrection(recoiledX, recoiledY);
     }

on my recoil script.

I'm probably understanding things wrong, or I'm missing something, but the Quaternion.Lerp does absolutely nothing even though the recX- and Y change on every shot.

Does anybody have any clue what I'm doing wrong?

Thanks in advance

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