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Question by Daphnis26 · Aug 31, 2013 at 06:03 AM · animationplaymaker

Swap animations

Hi, is it possible to swap animations in unity either with a script or playmaker?

alt text

For example, I'd like to temporarily replace Element 0: 'walk' with another different animation also named 'walk'

swapanimation.jpg (17.5 kB)
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avatar image getyour411 · Aug 31, 2013 at 09:06 AM 0
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I use a FS$$anonymous$$ to manage my animations. For example I have this public AnimationClip walkAnimation; (drag/drop clip) and then later do this

         if (playerstate == PlayerState.Walk) {
             _animation [walkAnimation.name].speed = 2.0f;
             _animation.CrossFade (walkAnimation.name);
         }

If you have something similar, you could setup walkAnimation1, walkAnimation2, walkAnimation3, etc and change your playerState to Walk, Walk1, Walk2, etc. The short answer is yes, it's definitely possible

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