- Home /
Swap animations
Hi, is it possible to swap animations in unity either with a script or playmaker?
For example, I'd like to temporarily replace Element 0: 'walk' with another different animation also named 'walk'
I use a FS$$anonymous$$ to manage my animations. For example I have this public AnimationClip walkAnimation;
(drag/drop clip) and then later do this
if (playerstate == PlayerState.Walk) {
_animation [walkAnimation.name].speed = 2.0f;
_animation.CrossFade (walkAnimation.name);
}
If you have something similar, you could setup walkAnimation1, walkAnimation2, walkAnimation3, etc and change your playerState to Walk, Walk1, Walk2, etc. The short answer is yes, it's definitely possible
Your answer
![](https://koobas.hobune.stream/wayback/20220613113320im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
The name 'Joystick' does not denote a valid type ('not found') 2 Answers
Play animation once 1 Answer
Play animation for horizontal and vertical movement? 1 Answer
Mixamo Call Animation from Script 0 Answers
Adding animation clips via script 2 Answers