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               Question by 
               andyz · Sep 15, 2016 at 01:34 PM · 
                buildassetbundletargetcompatibilityasset bundles  
              
 
              Asset Cross Platform Compatibility
what is the exact compatibility between platforms and 32/64bit when building asset bundles?
The docs are vague and confusing as the asset bundle faq 'Are Assets Cross Platform?' lists 4 platforms: http://docs.unity3d.com/Manual/AssetBundleFAQ.html while when you do BuildPipeline.BuildAssetBundles you have to supply BuildTarget which has a define for every single platform http://docs.unity3d.com/ScriptReference/BuildTarget.html
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