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Question by
alexbrigham · May 17, 2016 at 05:57 PM ·
animationcollidermeshrigging
Why can't my player collide with my animated mesh?
I am building a game where the player goes down a slide. I want the slide to animate as the player goes down. Problem is that once the slide model is animated, the player can no longer collide with the slide. Is there a way in which a mesh collider can adapt to the animated mesh in real time? It is very inconvenient in this case to use box colliders underneath the mesh as an alternative. Note: I've modelled/rigged/animated the slide in Blender
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Answer by arbazgillani · May 17, 2016 at 07:53 PM
There is no other way to detect collision with animated mesh. you have to use colliders.
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