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Question by MGoodwin1001 · Apr 14, 2016 at 06:46 AM · unity 5javascriptanimationstriggerstriggering animation box collider

Triggering animations in set areas by Key Press?

Hey all, I'm pretty new to Unity and am in the middle of trying to figure this out. I have a chest that I want to open by pressing the "E" key, but I only want this to work when I am right up against the chest. So, in theory, I have a chest with a trigger in front of it so that when I walk into that area, the trigger is activated and an attached script is activated. Then, I want it to be that once I hit the "E" key, the chest will open and the trigger will destroy itself. This is what I have so far, but I'm missing the piece with the "E" key...

function OnTriggerEnter (col : Collider) { if(col.gameObject.tag == "Player") { treasureChest.GetComponent.<Animation>().Play(); Destroy(gameObject); %|919537274_4|% }

Any ideas?

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Answer by M-Hanssen · Apr 14, 2016 at 08:59 AM

If your new to Unity, I stringly advice to learn C# instead of Javascript. C# code is much cleaner and more object oriented!

For you problem, I can give you a head start with a C# example:

     protected bool PlayerInRange;
 
     protected void Update()
     {
         if (PlayerInRange && Input.GetKeyDown(KeyCode.E))
         {
             // open the treasure chest
             treasureChest.GetComponent<Animation>().Play();
         }
     }
 
     protected void OnTriggerEnter(Collider otherCollider)
     {
         if (otherCollider.CompareTag("Player"))
         {
             PlayerInRange = true;
         }
     }
 
     protected void OnTriggerExit(Collider otherCollider)
     {
         if (otherCollider.CompareTag("Player"))
         {
             PlayerInRange = false;
         }
     }
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