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Question by ElGordoGato · Oct 23, 2016 at 10:07 PM · networking

Wont enter playmode when [Command] isnt commented out

 void OnTriggerEnter(Collider other)
     {
         if (other.tag == "AccessibleShip")
         {
             if (!inShip)
             {
                 CmdEnterShip(other);
             }
         }
     }
 
     [Command]
     void CmdEnterShip(Collider other)
     {
         AccessibleShip hit = other.GetComponent<AccessibleShip>();
         Destroy(gameObject);
         GameObject ship = Instantiate(hit.tiedShip, other.transform.position, other.transform.rotation) as GameObject;
         ship.GetComponent<Team>().team = gameObject.GetComponent<Team>().team;
         ship.transform.parent = transform.parent;
         Destroy(other.gameObject);
         inShip = true;
     }
 }
 

Whenever I try to run this it says I need to fix the errors in my compiler even though none are thrown. When commented out the code works fine. The class is a NetworkBehaviour and it is the child of the local authority

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Answer by Cynikal · Oct 24, 2016 at 05:12 AM

Do you have "using UnityEngine.Networking;" referenced at the top?

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avatar image ElGordoGato · Oct 26, 2016 at 02:35 AM 0
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Yes I do, And all other networking functions work

avatar image Cynikal ♦ ElGordoGato · Oct 26, 2016 at 02:37 AM 0
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Can you post up the entire script and the exact error as well?

avatar image Cynikal ♦ · Oct 26, 2016 at 02:43 AM 0
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I'm not 100% here, but try adding "public"

[Command] public void Cmd...

ins$$anonymous$$d of:

[Command] void Cmd...

avatar image ElGordoGato Cynikal ♦ · Oct 26, 2016 at 02:45 AM 0
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Thats the way it is already im pretty sure?

avatar image Cynikal ♦ ElGordoGato · Oct 26, 2016 at 02:48 AM 0
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You're right. Sorry. I misread part of your script. Let me look into this and i'll get back to you.

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