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Question by zak666 · Jul 30, 2015 at 02:28 PM · scriptingbasics

Streaming and displaying score with photon?

Hit their, I would like to know if i'm on the wright track with this. I have come to my end game screen were i get usernames and scores of all players and display them on the screen in order from highest to lowest. //retreving usernames and displaying them with their high scores.... any tips on how to go about this inside of photon?


 using System.Collections;
 using UnityEngine.UI;
 public class NetworkEndScore : MonoBehaviour {
 
 
     public float OurScore = 0;
 
 //user score game objects to set score........................................................................
     public GUIText ScoreUser1;
     public GUIText ScoreUser2;
     public GUIText ScoreUser3;
     public GUIText ScoreUser4;
     public GUIText ScoreUser5;
 
 
 
 //  user Text Display Name Of Users............................................................................
     public GUIText User1;
     public GUIText User2;
     public GUIText User3;
     public GUIText User4;
     public GUIText User5;
 
 
 
     void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
     {
         if(stream.isWriting)
         {
             // Send our username to Other Players.....
             stream.SendNext(global.username);
             OurScore = (float)stream.ReceiveNext();
 
             
         }
         else
         
         {
              // Receave usernames of other Players................
             // Receave scores from other players..................
         
             global.username = stream.ReceiveNext();
             OurScore = (float)stream.ReceiveNext();
 
             global.username = stream.ReceiveNext();
             OurScore = (float)stream.ReceiveNext();
 
             global.username = stream.ReceiveNext();
             OurScore = (float)stream.ReceiveNext();
 
             global.username = stream.ReceiveNext();
             OurScore = (float)stream.ReceiveNext();
 
         }
 
     } // end of Stream.................................................
 
 
 
 
     void ONGUI ()
     {
         // Diplasy All Streamed Scores in order with their username...........
     
 
     } // End of OnGUI..........
 
 
 
 
     } // End of Class............................................................................................................
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