Question by 
               jackson1412able · Jun 03, 2018 at 12:02 PM · 
                shadertexturemeshlinerenderer  
              
 
              Change mesh texture when a line renderer has formed a loop on it
Hi,
Anyone has any idea on how to do this? I've searched the net but could not find anything similar to this... Basically its something like if a loop is drawn on an object using the line renderer, then the bounded region by the loop can change the texture of the object. Desperately need help...
Thanks
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