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This question was closed Aug 27, 2016 at 04:17 PM by LiquidCGS for the following reason:

Duplicate Question

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Question by LiquidCGS · Aug 21, 2016 at 04:44 PM · unity 5unity 4.6

Unity 5 Input.mousePosition NullReferenceException

Hello, I used this code in Unity 4 to rotate my player to the mouse position with a top view camera. But when i updated to Unity 5 it stopped working leaving me with a NullReferenceException error both in Javascript and C#

What would have to be modified so it works in Unity 5? Sorry for my bad English

  var speed = 4.0;
    
   function Update () {
   
       var playerPlane = new Plane(Vector3.up, transform.position);
    
   
       var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
    
     
       var hitdist = 0.0;
   
       if (playerPlane.Raycast (ray, hitdist)) {
      
           var targetPoint = ray.GetPoint(hitdist);
    
        
           var targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
    
           transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, speed * Time.deltaTime);
       }
   }
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Answer by Blogan · Aug 21, 2016 at 07:16 PM

I am not a coding expert but you might need to change function Update () { to void Update () {. I hope it helps.

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avatar image LiquidCGS · Aug 27, 2016 at 04:06 PM 0
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Hm, didnt seem to work, now i'm getting a "void is not a valid macro"

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