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Question by Great Alexander · Jan 11, 2013 at 09:55 PM · terrainmoving

How I make the Character move smooth on terrain?

When I move the character on the terrain it walks roughly in contrast of plane which it walks smoothly on it

I use Character controller to move my character

The player movement code:

 #pragma strict
 
 var gravity : float = 9.8;
 var speed : float = 10;
 var jumpSpeed : float = 0.3;
 
 var moveDirection : Vector3 = Vector3.zero;
 
 function Start () {
 
 }
 
 function Update () {
     
     var controller : CharacterController = GetComponent(CharacterController);
     
     transform.Rotate(0, 2 * Input.GetAxis("Mouse X"),0);
     
     if(controller.isGrounded){
     
         moveDirection.x = 0;
         moveDirection.z = 0;
         
     
         if(Input.GetKey("up")){
             
 
             moveDirection = transform.TransformDirection(Vector3.forward)* 5;    
             controller.Move(moveDirection * Time.deltaTime * speed);
             animation.Play("walk");
             
         }
         
         if(Input.GetKey(KeyCode.Space)){
             moveDirection = transform.TransformDirection(Vector3.forward)* 4;    
             controller.Move(moveDirection * Time.deltaTime * speed);
             animation.Play("run");
         }
         
         if(Input.GetKeyUp(KeyCode.Space)){
         
             animation.Play("idle");
         }
         
         if(Input.GetKey("down")){
             moveDirection = -transform.TransformDirection(Vector3.forward)* 2;    
             controller.Move(moveDirection * Time.deltaTime * speed );
             animation.Play("walk");
 
         }
         
     }
     
     
     
     
 
     moveDirection.y -= gravity*Time.deltaTime;
     controller.Move(moveDirection * Time.deltaTime);
 
 }
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avatar image AndyMartin458 · Jan 11, 2013 at 10:03 PM 0
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does the terrain have colliders on it? That would make the player walk awkwardly on it. Try removing the collision boxes.

avatar image Great Alexander · Jan 11, 2013 at 10:20 PM 0
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Yes sure it has terrain collider, but which collision boxes u mean to remove ??

avatar image Seth-Bergman · Jan 11, 2013 at 10:24 PM 0
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are you using a character controller? you should put more time and effort into your question if you hope for a useable answer, provide the relevant details!

avatar image AndyMartin458 · Jan 11, 2013 at 10:25 PM 0
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I'm not really sure, which is why I didn't put it as an answer. Are you talking about trees and shrubs? You would want collision boxes on those to keep players from walking into/through them. Or, are you talking about some gravel or something like that? In that case, I would suggest disabling the collision boxes so that Unity treats that area as a plane (just like a normal plane you are walking on, except it has a rock texture)

avatar image Great Alexander · Jan 11, 2013 at 10:29 PM 0
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I am talking about the terrain itself the land, but I can not find any box colliders , or you would tell me how to make it like a plane to make the player moves smoothly

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