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How do I disable baked lightmap in Unity5 and edit the lights again?
There used to be a "lightmap display" windows, but gone in Unity5. I tried everything I can. Like clean lights in "LightmapSettings". Or set renderer lightmapIndex to -1.
Neither of them works, only make the scene black.
The only useful action is to clean the baked data! I just want the "lightmap display" window back.
Our artist still work with the old-style baked lightmap, and that's best for a cross-platform game.
I like that answered as well, I just want to switch between lightmapped scene and realtime lighted scene without having to clear the the maps from disk; there should be a solution.
Hi Alen,
Did you manage to find the answer for this question ?
seems the easiest way is just to uncheck Baked GI or Precomputed GI from the lighting window. or disable auto, and play with the lights
Answer by Laziemo · Aug 09, 2016 at 09:02 AM
I'm a new Unity user so I'm not exactly sure if this is what you're looking for but try: Edit-> Project Settings -> Graphics Setttings. Then under the shader stripping option change Lightmap modes to Manual.
Answer by IgorAherne · Sep 25, 2017 at 04:49 AM
The only useful action is to clean the baked data! I just want the "lightmap display" window back.
If you wish to temporarily disable lightmap preview, go into WIndow->Lighting->Global Maps ->lighting Data Asset & select none. Save the scene, then open some other one & open the first scene again.
You will have some objects that are still sampling lightprobes though :)
Answer by Anilabha · Sep 09, 2018 at 01:09 PM
Select the objects from scene. Go to inspector and select Static to enable. Add a component "Light" Mode Directional Type Baked Shadows Hard,Select objects Click on Static. Add component Light Type = directional Mode = Baked Shadows = Hard
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