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Question by alenwesker · Jul 19, 2015 at 06:49 AM · lightingunity5lightmap

How do I disable baked lightmap in Unity5 and edit the lights again?

There used to be a "lightmap display" windows, but gone in Unity5. I tried everything I can. Like clean lights in "LightmapSettings". Or set renderer lightmapIndex to -1.

Neither of them works, only make the scene black.

The only useful action is to clean the baked data! I just want the "lightmap display" window back.

Our artist still work with the old-style baked lightmap, and that's best for a cross-platform game.

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avatar image xCyborg · Jul 20, 2015 at 12:01 AM 0
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I like that answered as well, I just want to switch between lightmapped scene and realtime lighted scene without having to clear the the maps from disk; there should be a solution.

avatar image thienohs · Sep 10, 2015 at 06:36 AM 0
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Hi Alen,

Did you manage to find the answer for this question ?

avatar image xCyborg thienohs · Sep 17, 2015 at 04:05 PM 1
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seems the easiest way is just to uncheck Baked GI or Precomputed GI from the lighting window. or disable auto, and play with the lights

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Answer by Laziemo · Aug 09, 2016 at 09:02 AM

I'm a new Unity user so I'm not exactly sure if this is what you're looking for but try: Edit-> Project Settings -> Graphics Setttings. Then under the shader stripping option change Lightmap modes to Manual.

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Answer by IgorAherne · Sep 25, 2017 at 04:49 AM

The only useful action is to clean the baked data! I just want the "lightmap display" window back.

If you wish to temporarily disable lightmap preview, go into WIndow->Lighting->Global Maps ->lighting Data Asset & select none. Save the scene, then open some other one & open the first scene again.

You will have some objects that are still sampling lightprobes though :)

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Answer by Anilabha · Sep 09, 2018 at 01:09 PM

Select the objects from scene. Go to inspector and select Static to enable. Add a component "Light" Mode Directional Type Baked Shadows Hard,Select objects Click on Static. Add component Light Type = directional Mode = Baked Shadows = Hard

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