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Question by Drum · Dec 18, 2012 at 09:10 PM · movementpositionvector3combineadding

Sum Of Two Motions?

Hi, I am trying to make a gameobject's path of motion by adding together two separate motions on two axes, so Motion A moves back and forth between two points on the X axis and Motion B does the same on the Z axis (It's 2d so Y remains static). The two motions are of an arbitrary period.

I've tried using the following code and, while the two motions do both cycle up and down ok, they seem to be applied to the object sequentially and the object moves in boxy shapes rather than the nice smooth curves I was hoping for.

 function Update () {
     transform.position = Vector3(Mathf.PingPong(Time.time * 250,500), transform.position.y, Mathf.PingPong(Time.time * 350,500));
 }    


Can anyone point me in the right direction please?

Many thanks

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