Edge collider BoxCast issue
When I use BoxCollider2D.Cast
or Physics2D.BoxCast
against an Edge Collider, occasionally some collisions are missing. They are always at the seams between segments of the same Edge Collider. I would like suggestions to overcome or mitigate the problem but I can't use different collider types in this context.
You can download a simple project that showcases the issue here.
What version of Unity are you using? Project has errors in my 5.3.5
I've reuploaded the project, it should work now. I'm using 5.4.0.
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