Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by jakubshark · Sep 14, 2016 at 12:28 PM · movement2d-platformer

Can't Figure out how to make my player jump (2D)

using UnityEngine; using System.Collections;

public class PlayerController : MonoBehaviour {

 // Movement Variables
 public float moveSpeed = 5F;
 public float jumpHeight = 5F;

 // Input Variables
 public KeyCode moveRight = KeyCode.D;
 public KeyCode moveLeft = KeyCode.A;
 public KeyCode jumpKey = KeyCode.W;

 // Component Variables
 private Rigidbody2D rigid;

 // Update on Scene Start
 void Start()
 {
     rigid = GetComponent<Rigidbody2D>();
 }

 // Update Per Frame
 void Update ()
 {
     // Move Right
     if (Input.GetKey(moveRight))
     {
         transform.position += Vector3.right * moveSpeed * Time.deltaTime;
     }

     // Move Left
     if (Input.GetKey(moveLeft))
     {
         transform.position += Vector3.left * moveSpeed * Time.deltaTime;
     }

     // Jump (Not Working)
     if (Input.GetKeyDown(jumpKey))
     {
         rigid.AddForce(Vector3.up * jumpHeight);
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Adarn · Sep 18, 2016 at 10:27 PM

Try adding your jump force as an impulse instead of a force. The difference is that an impulse is applied as an instant change to velocity where as the way you are currently applying it (as a force) is more like a push where the force needs to be applied constantly over time to achieve movement, but as you are only doing it on KeyDown the push will only happen for a frame.

To do this pass the ForceMode2D.Impulse to your add force call like this

  rigid.AddForce(Vector3.up * jumpHeight, ForceMode2D.Impulse);

Also you should try to do any physics changes in the FixedUpdate instead of the Update. This is the way it is intended as there is only one fixed update call per physics step.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How do I move a character WITHOUT acceleration/deceleration? 1 Answer

Help making landing lag for landing animation 0 Answers

Rigid Body Movement (Mobile Issue) 3 Answers

How to make an enemy pace? 1 Answer

Can someone help my character move correctly? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges