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Question by doug-in-a-box · Aug 22, 2016 at 01:41 PM · scripting problemcontroller

have an error that i don't know how to fix

hello everyone i have a problem that i don't know how to fix as i'm new to coding. the script is a enter car script that i'v tried to convert to an enter a boat script and i almost have it besides this error

Assets/EnterBoat.js(21,53): BCE0044: expecting ), found '='.

this is the script i'm using

pragma strict

var playerInVehicle = false; var playerInRange = false;

var test : boolean = false;

var Char : GameObject; var Car : GameObject; var Cam : Camera;

var CamTarget1 : Transform; var CamTarget2 : Transform;

function Awake(){

 Car.GetComponent(DW_BoatController).enabled = false;

}

function Start (){ if (Car.GetComponent(DW_BoatController).enabled = false; }

function Update (){ if (playerInVehicle == true){

 }
 else if (playerInVehicle == false){
     
     
 }
 
 
 
 Controls();

} function OnTriggerStay(other : Collider){

 if (other.tag == "Player"){
     playerInRange = true;
 }

}

function OnTriggerExit(other : Collider){

 if (other.tag == "Player"){
     playerInRange = false;
 }

}

function Controls(){

 if (playerInRange == true){
     if (Input.GetKeyDown("f")){
         if (playerInVehicle == false){
             playerInVehicle = true;
             Char.active = false;
             Char.transform.parent = gameObject.transform;
             
             
             Car.GetComponent(DW_BoatController).enabled = true;
             
             
         }
         
         else if (playerInVehicle == true && Car.GetComponent(DW_BoatController).currentSpeed <= 0.5 && Car.GetComponent(DW_BoatController).currentSpeed >= -0.5){
             playerInVehicle = false;
             Car.GetComponent(DW_BoatController).enabled = false;
             
                         
             Char.active = true;
             Char.transform.parent = null;
             Char.transform.position.y += 0.04;
             Char.transform.rotation.x = 0.00;
             Char.transform.rotation.y = Car.transform.rotation.y;
             Char.transform.rotation.z = 0.00;
             
             
         }
     }        
 }
 
 

}

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Best Answer

Answer by Jessespike · Aug 22, 2016 at 05:25 PM

Take a look at Start()

 function Start (){ if (Car.GetComponent(DW_BoatController).enabled = false; }

Properly formatted code makes these kind of errors more obvious to spot

 function Start ()
 { 
     if (Car.GetComponent(DW_BoatController).enabled = false; 
 }

The if-statement is incomplete and you're trying to set enable at the sametime. Try this:

 function Start ()
 {     
     if (Car.GetComponent(DW_BoatController)) 
     {
         Car.GetComponent(DW_BoatController).enabled = false; 
     }
 }

Also when sharing code on Unity Answers, be sure to format the code with the 101/010 button, or else others will be less inclined to help.

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avatar image doug-in-a-box · Aug 23, 2016 at 12:17 AM 0
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thank you so much for your help and i'll remember to format the code next time

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