Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by alexander11 · Aug 17, 2017 at 12:58 PM · unity 5cg

What Happend to Specular in CG Unity 5x?

Hello i am learning CG from a book called "Unity Shaders and Effects Cookbook"(made in 2013 by Kenny Lammers).

And i am running into problem it seems like the Specular command is no Longer in Unity 5 for some reason, does anyone know what they Changed it into?

Here is the Code anyways.

 Shader "Custom/Shader_09" {
     Properties {
         _Color ("Color", Color) = (1,1,1,1)
         _MainTex ("Albedo (RGB)", 2D) = "white" {}
         _SpeculColor ("Spec Color", Color) = (1,1,1,1)
         _SpeculMask("Spec Mask", 2D) = "white" {}
         _SpeculPower("Spec Power", Range(0.1,120)) = 3
         
     }
     SubShader {
         Tags { "RenderType"="Opaque" }
         LOD 200
         
         CGPROGRAM
         // Physically based Standard lighting model, and enable shadows on all light types
         #pragma surface surf CustomsPhong
 
         // Use shader model 3.0 target, to get nicer looking lighting
         #pragma target 3.0
 
         sampler2D _MainTex;
         sampler2D _SpeculMask;
         float4 _SpeculColor;
         float _SpeculPower;
 
         struct SurfaceCustomOutput
         {
             fixed3 Albedo;
             fixed3 Normal;
             fixed3 Emission;
             fixed3 SpeculColor
             fixed Specular;
             fixed Gloss;
             fixed Alpha;
         };
         inline fixed4 LightingCustomsPhong(SurfaceCustomOutput s, fixed3 lightDir, half3 viewDir, fixed atten)
         {
             float diff = dot(s.Normal, lightDir);
             float3 reflectionVector = normalize(2.0 * s.Normal * diff - lightDir);
 
             float spec = pow(max(0.0f, dot(reflectionVector, viewDir)), _SpeculPower) * s.Specular;
             float3 finalSpec = s.SpecularColor * spec * _SpecularColor.rgb;
 
             fixed4 c;
             c.rgb = (s.Albedo * _LightColor0.rgb * diff) + (_LightColor0.rgb * finalSpec);
             c.a = s.Alpha;
             return c;
         }
 
         struct Input {
             float2 uv_MainTex;
             float2 uv_SpeculMask;
         };
         
         fixed4 _Color;
 
         void surf (Input IN, inout SurfaceCustomOutput o) {
             // Albedo comes from a texture tinted by color
             float4 c = tex2D (_MainTex, IN.uv_MainTex) * _Color;
             float4 specMask = tex2D(_SpeculMask, IN.uv_SpeculMask) * _SpeculColor;
 
             o.Albedo = c.rgb;
             o.Specular = specMask.r;
             o.SpecularCOlor = specMask.rgb;
             o.Alpha = c.a;
         }
         ENDCG
     }
     FallBack "Diffuse"
 }
 


(The error i am getting ("Shader error in 'Custom/Shader_09': Syntax error at line 32 (on ) ") )

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image hexagonius · Aug 17, 2017 at 05:26 PM 1
Share

Is it possible that it's a fixed3 form Unity 5 onwards?

https://docs.unity3d.com/$$anonymous$$anual/SL-SurfaceShaders.html

avatar image alexander11 hexagonius · Aug 17, 2017 at 05:55 PM 0
Share

Still not what i am looking for but it will do for now. Thanks :D

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

138 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Difference between pos.z and pos.w? 0 Answers

How to compare colors in Shaders? 2 Answers

How do i fix Shader file "syntax error at line 7" Unity 5? 1 Answer

How do i Intensify Red Channel on Cubemap CG Unity 5? 1 Answer

Unity 5 toon shaders don't work in Windows standalone build 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges