Question by 
               JokingJoker25 · Jul 29, 2020 at 10:17 AM · 
                rotationrotate objectrotatearound  
              
 
              How I can i rotate a bullet after spawning relative to the mouseposition?
I have this code:
  using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  
  public class MoveToMouseCursor120°:MonoBehaviour
  {
  
  
  
  
      private Rigidbody2D rb;
      private Vector2 mousePosition;
      private Vector2 direction;
  
  
      private void Awake()
      {
          rb = GetComponent<Rigidbody2D>();
          mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
          direction = (mousePosition - (Vector2)transform.position);
          
      }
  
  
      
  
  
      private void FixedUpdate()
      {
          
          rb.velocity = (direction.normalized * Stats.BulletSpeed);
      }
  }
 
 
 
 
 
               How can i now turn the bullet 120° relative to the mouse Position.
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