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Question by Levi_Visser · Apr 27, 2017 at 12:14 PM · inputrotate objectrotatearoundmouse-drag

Rotate object with mouse

Hey!

I am trying to rotate a triangular shaped planet with a mouse drag,
It should rotate around its axis (horizontally and vertically).

But i can't get it to work.

public float horizontalSpeed = 2.0F; public float verticalSpeed = 2.0F;

 // Use this for initialization
 void Start () {
     
 }
 
 // Update is called once per frame
 void Update () {
         
 }

 void OnMouseDrag()
 {
     float h = horizontalSpeed * Input.GetAxis("Mouse X");
     float v = verticalSpeed * Input.GetAxis("Mouse Y");
     transform.Rotate(v, h, 0);
 }

}

This also makes it rotate around Z somehow...

(i am basically trying to get it like they did here: https://kenney.itch.io/techium-eclipse)

Does someone maybe know a way to do this?

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