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Question by Stealthygolem · Jun 09, 2018 at 08:41 AM · frameratevsync

Refreshrates and vsyncCount, what code should be applied?

Hello! I've got a question related to vsyncCount which was discovered during playtesting on my game (which is a 2D unity pixel-graphics game). There seems to be some discrepancy on vsyncCount on different refreshrates for monitors.

What are the appropriate vsyncCount numbers based on the monitor's refreshrate? this is currently what I have applied, but, I'm missing a logical vsyncCount on 3. Can someone elaborate a bit on how I'm supposed to go about this concept?

 public class GraphicsScript : MonoBehaviour {
 
     Resolution res;
 
     // Use this for initialization
     void Start () {
         res = Screen.currentResolution;
         if (res.refreshRate == 60) {
             QualitySettings.vSyncCount = 1;
         }
         if (res.refreshRate == 120) {
             QualitySettings.vSyncCount = 2;
         }
         if (res.refreshRate == 144) {
             QualitySettings.vSyncCount = 4;
         }
         Debug.Log(res.refreshRate);
     }
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